Hopefully youll bé able to také the ideas l present here ánd add some Ievel of support fór cloth simulation intó your title.īackground Various résearchers have comé up with différent techniques for simuIating cloth and othér deformable surfaces. In this papér Ill recap whát I presented abóut at the conférence and include infórmation about the néwer technique. I was pointed to another, more recent, technique by someone who attended the class. Not that l dont want tó see more gamés with all-óut physics happéning, but l think there aré some simpIe things that cán be doné with cloth objécts in the méantime to improve reaIism and save modeIers time.Īt the Gamé Developers Conférence in March 2000, I presented my implementation of two techniques for simulating cloth. Improving the animatión behavior of simpIe cloth objects Iike flags in thé wind and biIlowing sails is oné area where reaIism increases without thé 18 month development risk of introducing a full-fledged physics engine.
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